Agentic AI Architectures¶
π NVIDIA Agentic AI Guide - Introduction to AI agent concepts and patterns
Agent Design Patterns¶
ReAct (Reasoning + Acting)¶
Core Loop: 1. Thought - Reason about the current state and determine next action 2. Action - Execute a tool or API call 3. Observation - Process the result 4. Repeat until task is complete or max iterations reached
Characteristics: - Most popular general-purpose agent pattern - Interleaves reasoning and action steps - Grounded in external tool feedback - Works well for open-ended tasks with tool access - Can get stuck in loops without proper termination conditions
When to Use: - General-purpose question answering with tools - Information retrieval and synthesis tasks - Tasks where the steps are not known in advance - Interactive debugging and exploration
Plan-and-Execute¶
Two Phases: 1. Planning phase - Generate a complete step-by-step plan 2. Execution phase - Execute each step sequentially, collecting results
Re-planning: - Monitor execution progress against the plan - Detect when results deviate from expectations - Generate a revised plan incorporating new information - Balance plan stability vs adaptation
When to Use: - Complex multi-step workflows with known structure - Tasks where order of operations matters - Situations requiring predictable execution paths - Long-running tasks that benefit from upfront planning
Reflexion¶
Loop: 1. Execute - Attempt the task 2. Evaluate - Check results against success criteria 3. Reflect - Identify what went wrong and how to improve 4. Retry - Use reflections to guide the next attempt 5. Store - Save reflections in memory for future reference
When to Use: - Tasks with clear success/failure criteria - Code generation and debugging - Mathematical problem solving - Tasks that benefit from iterative improvement
π NVIDIA Agent Blueprints - Reference implementations for agent patterns
Additional Patterns¶
Tool-Augmented Generation: - LLM decides when to invoke tools during generation - Supports parallel calls for independent operations - Sequential calls when results feed into subsequent decisions
Multi-Agent Debate: - Multiple agents independently generate responses - Agents critique and refine each other's outputs - Iterate until convergence or round limit - Improves accuracy on complex reasoning tasks
Memory Systems¶
Short-Term Memory (Working Memory)¶
- Current conversation history and recent messages
- Tool call results and observations
- Limited by the model's context window
- Managed through message history truncation or summarization
Long-Term Memory¶
- Persistent facts and learned information
- Implemented with vector databases for semantic retrieval
- Structured knowledge graphs for relationship tracking
- Survives across conversation sessions
- Requires explicit write and retrieval operations
Episodic Memory¶
- Records of past task executions and their outcomes
- Successful strategies indexed by task type
- Failed approaches to avoid repeating mistakes
- Enables learning from experience over time
Memory Management¶
- Summarization - Compress older messages to save context space
- RAG retrieval - Fetch relevant long-term memories on demand
- Priority retention - Keep high-importance information longer
- Consolidation - Periodically merge and deduplicate memories
- Eviction policies - Remove stale or low-value entries
π LangChain Memory - Memory management patterns for agents
State Management¶
Conversation State¶
- Track user intent and dialog progression across turns
- Maintain task context (what has been done, what remains)
- Handle interruptions and topic changes gracefully
Agent Internal State¶
- Current goals, sub-goals, and plans
- Intermediate results and partial computations
- Confidence levels and uncertainty tracking
- Tool availability and usage quotas
Multi-Agent Shared State¶
- Shared blackboard for inter-agent communication
- Task assignment and completion tracking
- Conflict resolution when agents disagree
- Synchronized access to shared resources
State Persistence¶
- Serialize state for long-running tasks
- Resume from checkpoints after failures
- Versioned state for rollback capabilities
- Session management for concurrent users
Architecture Selection Guide¶
| Pattern | Best For | Complexity | Predictability |
|---|---|---|---|
| ReAct | General tasks with tools | Medium | Low |
| Plan-and-Execute | Structured multi-step tasks | Medium | High |
| Reflexion | Tasks with clear success criteria | High | Medium |
| Tool-Augmented | Simple tool-calling scenarios | Low | Medium |
| Multi-Agent Debate | Complex reasoning tasks | High | Medium |
Key Exam Concepts¶
- Know the differences between ReAct, Plan-and-Execute, and Reflexion
- Understand when each pattern is most appropriate
- Memory types - short-term, long-term, episodic and their implementations
- State management challenges in multi-turn and multi-agent settings
- Architecture trade-offs - predictability vs flexibility vs complexity